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Hi I’m Florent Raffray,


from 2013 to 2018 I worked as a compositor and 3d artist on a number of TV shows. After spending some time in the vfx world I started shifting my attention to game engines more and more and for the last 4 or 5 years have now been working as a CG generalist in both Unreal and Unity game engines. Below is some of that work:
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Audiovisual Explorations
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Lighting Miquela: Virtual Celebrity/Influencer
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"Time and Light" made with Unreal
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"Nomad" a short game I made using Unity
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Motorycle POV experiment, made with Unreal
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Stargate realtime vfx featurette




Mark
FXFLO